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Witches are on the loose in Salem, and they're wreaking havoc at the annual costume contest! The Mystery Inc. gang is supposed to be judging the contest, but first they need your help to solve a spooktacular mystery and save the town. Will the gang choose the right path or find themselves at a dead end? Should they follow the witches or flee Salem for good? Will there ever be a costume contest winner?
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Scooby-Doo and the gang are on the island of Bimini in the Bahamas to investigate a report that the lost city of Atlantis has been found--and the reader must choose the path their investigation will take, and how they will respond to the dangers that lurk underwater for anyone who seeks to find the lost civilization.
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When Scooby-Doo and the Mystery Inc. gang visit a famous mansion once owned by horror filmmakers Jeffrey and Madeline Mayhew, they discover they've arrived at a pretty creepy place. With its maze-like layout, strange stairways that abruptly end at the ceiling, doors opening to reveal brick walls or two-story drop-offs, and multiple secret passageways, the mansion has become a top tourist attraction. But with reports of ghosts with glowing eyes
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